The Game of Our Time
The conclusion of Inter/Nationalism discusses a suite of board games that reproduces settler colonization. Using two games released by the German company Catan, where the gamer conquers and settles an already occupied land, the author suggests that it reinforces a sense of belonging on a native land without the fuss of guilt or self-reflection. Real histories can be subsumed by their own legendary effects on modernity, but their disappearance into the settler’s overactive imagination is never complete.
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