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How To Talk About Videogames$
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Ian Bogost

Print publication date: 2015

Print ISBN-13: 9780816699117

Published to Minnesota Scholarship Online: May 2016

DOI: 10.5749/minnesota/9780816699117.001.0001

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PRINTED FROM MINNESOTA SCHOLARSHIP ONLINE (www.minnesota.universitypressscholarship.com). (c) Copyright University of Minnesota Press, 2021. All Rights Reserved. An individual user may print out a PDF of a single chapter of a monograph in MNSO for personal use.date: 17 September 2021

Word Games Last Forever

Word Games Last Forever

Chapter:
(p.160) 19 Word Games Last Forever
Source:
How To Talk About Videogames
Author(s):

Ian Bogost

Publisher:
University of Minnesota Press
DOI:10.5749/minnesota/9780816699117.003.0019

This chapter discusses the idea of “cadence,” continuous updates to games. Cadence is much more useful to mobile games than it would be to games like Chess or Scrabble. Bogost talks about the way that allowing updates on a game like Words with Friends offers endless possibilities for the game creators to alter the game in a way that would make it most successful. Bogost also incorporates analyses of other games by the same company, like Draw Something and FarmVille. He discusses what made/makes these games popular and how in particular Words with Friends has the potential to go on being popular for a long time.

Keywords:   Scrabble, Words with Friends, Newtoy, Zynga, Draw Something, FarmVille, mobile games, cadence, updates

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