- Title Pages
- Introduction
-
Part I Invisible Systems -
1 The Design of the Invisible -
2 Design Thinking -
3 The Logic of Creativity -
Part II Education -
4 Creative Education -
5 Schools and Communities -
6 Reconstructing Design Education -
Part III Infrastructure -
7 Fracture-Critical Failures -
8 Overextended Infrastructure -
9 Designed Disasters -
Part IV Public Health -
10 The Infrastructure of Health -
11 Healthy Landscapes -
12 Viral Cities -
Part V Politics -
13 Designer Politics -
14 The Politics of No -
15 Left, Right, and Wrong -
Part VI Economics -
16 An Opposable Economy -
17 A Third Industrial Revolution -
18 Metadesign -
Part VII Beliefs -
19 Community Resilience -
20 Evolutionary Transformation -
21 Spatializing Knowledge -
Postscript A Past and Possible Future - Index
- Index
Creative Education
Creative Education
- Chapter:
- (p.34) 4 Creative Education
- Source:
- Designing Our Way to a Better World
- Author(s):
Thomas Fisher
- Publisher:
- University of Minnesota Press
This chapter addresses the near absence of design education in K-12 schools and how it often reflects the myth of the creative genius in modern society. The chapter explores work by several creative people and how they cultivated that creativity and the courage to deploy it. It offers a vision of a redesigned K-12 education that teaches students diverse intelligences and offers a more creative approach to the STEM fields.
Keywords: design education, K12, creative genius, diverse intelligences, STEM
Minnesota Scholarship Online requires a subscription or purchase to access the full text of books within the service. Public users can however freely search the site and view the abstracts and keywords for each book and chapter.
Please, subscribe or login to access full text content.
If you think you should have access to this title, please contact your librarian.
To troubleshoot, please check our FAQs, and if you can't find the answer there, please contact us.
- Title Pages
- Introduction
-
Part I Invisible Systems -
1 The Design of the Invisible -
2 Design Thinking -
3 The Logic of Creativity -
Part II Education -
4 Creative Education -
5 Schools and Communities -
6 Reconstructing Design Education -
Part III Infrastructure -
7 Fracture-Critical Failures -
8 Overextended Infrastructure -
9 Designed Disasters -
Part IV Public Health -
10 The Infrastructure of Health -
11 Healthy Landscapes -
12 Viral Cities -
Part V Politics -
13 Designer Politics -
14 The Politics of No -
15 Left, Right, and Wrong -
Part VI Economics -
16 An Opposable Economy -
17 A Third Industrial Revolution -
18 Metadesign -
Part VII Beliefs -
19 Community Resilience -
20 Evolutionary Transformation -
21 Spatializing Knowledge -
Postscript A Past and Possible Future - Index
- Index