Screens without Frontiers
Conclusion: the focus is on durational work done with handheld screens (Janet Cardiff/Georges Bures Miller) and video games; the aim is not simply to probe the extent to which we can locate the durational as a stage for the wondrous in technological environments whose emphasis on mobility is normally seen as hostile to contemplative modes of perception, but in so doing to define an expanded concept of contemporary art cinema—a polymorphic concept of art cinema centrally concerned with exploring the temporality of movement, of bodies and matter in motion, across different media today.
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