When and Why Representation Matters to Players
When and Why Representation Matters to Players
Realism versus Escapism
By contrasting diversity with pluralism (the industry’s currently favored form of representation), this chapter shows how the current market logic governing the games industry reproduces social violences. I argue that video games and other media need to offer a diverse view of the world, not simply a pluralistic and targeted version of representation.
Keywords: Video Games, Representation, Audience research, Identity, Identification, Gender, Race, Sexuality, LGBT, Queer
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