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Gaming at the EdgeSexuality and Gender at the Margins of Gamer Culture$
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Adrienne Shaw

Print publication date: 2015

Print ISBN-13: 9780816693153

Published to Minnesota Scholarship Online: August 2015

DOI: 10.5749/minnesota/9780816693153.001.0001

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Does Anyone Really Identify with Lara Croft?

Does Anyone Really Identify with Lara Croft?

Unpacking Identification in Video Games

(p.55) 2 Does Anyone Really Identify with Lara Croft?
Gaming at the Edge

Adrienne Shaw

University of Minnesota Press

Here I demonstrate that although people may identify with characters because they identify as members of a specific group, that is not the only way they form connections with texts. I reject the common assumption that players want and need to identify with on-screen characters, showing how this approach trivializes the ways people identify with media characters.

Keywords:   Video Games, Representation, Audience research, Identity, Identification, Gender, Race, Sexuality, LGBT, Queer

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