From Custer’s Revenge and Mario to Fable and Fallout
From Custer’s Revenge and Mario to Fable and Fallout
Race, Gender, and Sexuality in Digital Games
This chapter argues that much of the research on media representation has focused on static notions of identity and that game studies often focuses on gamers, rather than game play more generally. One of my key arguments in this book is that the discourse about representation (from industry and academic points of view) is what needs to be transformed, not just the representation of particular groups in game texts.
Keywords: Video Games, Representation, Audience research, Identity, Identification, Gender, Race, Sexuality, LGBT, Queer
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