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Gaming at the Edge – Sexuality and Gender at the Margins of Gamer Culture - Minnesota Scholarship Online
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Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture

Adrienne Shaw

Abstract

New and heated debates abound over how women, people of color, LGBT people, and other marginalized groups are represented in video games. Debate stakeholders almost always assume the homogeneity of the video games industry and its audience. Most research on the current debates starts from the assumption that representation matters. In contrast, Playing at the Edge directly interrogates how and why the representation of marginalized groups matters in games. By starting with members of marginalized groups who play games (particularly LGBT players), this book offers an audience-centered analysis ... More

Keywords: Video Games, Representation, Audience research, Identity, Identification, Gender, Race, Sexuality, LGBT, Queer

Bibliographic Information

Print publication date: 2015 Print ISBN-13: 9780816693153
Published to Minnesota Scholarship Online: August 2015 DOI:10.5749/minnesota/9780816693153.001.0001

Authors

Affiliations are at time of print publication.

Adrienne Shaw, author