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Mechademia 7Lines of Sight$
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Frenchy Lunning

Print publication date: 2012

Print ISBN-13: 9780816680498

Published to Minnesota Scholarship Online: August 2015

DOI: 10.5749/minnesota/9780816680498.001.0001

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PRINTED FROM MINNESOTA SCHOLARSHIP ONLINE (www.minnesota.universitypressscholarship.com). (c) Copyright University of Minnesota Press, 2021. All Rights Reserved. An individual user may print out a PDF of a single chapter of a monograph in MNSO for personal use.date: 21 September 2021

Inventing Intervals: The Digital Image in Metropolis and Gankutsuō

Inventing Intervals: The Digital Image in Metropolis and Gankutsuō

Chapter:
(p.3) Inventing Intervals: The Digital Image in Metropolis and Gankutsuō
Source:
Mechademia 7
Author(s):

Marc Steinberg

Publisher:
University of Minnesota Press
DOI:10.5749/minnesota/9780816680498.003.0001

Anime is constituted through the expansion of the interval between images in two sites: between images in a sequence and between layers of the image. This chapter argues that anime’s encounter with digital imaging technologies has seen the invention of two additional kinds of intervals within the image. It looks at two anime made in the early 2000s—the animated feature Metropolis (2001, Metoroporisu, dir. Rintarō), and the TV series Gankutsuō: The Count of Monte Cristo (2004–2005, Gankutsuō, dir. Maeda Mahiro). Metropolis develops and theorizes the third interval: the interval between cel style and 3-D computer-generated imagery (CGI), ultimately proposing that the power of cel animation resides in its ability to critique the power relations implicit in 3-D CGI. Gankutsuō develops a new kind of image space by introducing a nonrealist layer of microtextures and microperceptions: a fourth interval within the cel-style image itself. The coexistence of this level of microtextures with the macrolevel image space offers a site of critique of the normativity of Cartesian narrative space and its digital incarnation as 3-D CGI.

Keywords:   Japanese animation, anime, 3-D imagery, image spaces, 2-D imagery, cel-style animation, digital imaging, Cartesian narrative space, normativity

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