This chapter examines the role of videogames in election strategies. In the 2004 US Presidential election, candidates and campaign organizations used political videogames for publicity, fund-raising, platform communication, and more. In the case of Take Back Illinois, a four-part strategy game, players were asked to make abstracted policy decisions and to consider their consequences. The game identifies the difference between politicking and politics, offering a compelling signal for the future role of videogames in politics. Therefore, the role of videogames in politics lies in their potential to unseat elections as the unit of popular political currency, rather than to participate in them directly.
Minnesota Scholarship Online requires a subscription or purchase to access the full text of books within the service. Public users can however freely search the site and view the abstracts and keywords for each book and chapter.
If you think you should have access to this title, please contact your librarian.
To troubleshoot, please check our FAQs, and if you can't find the answer there, please contact us.