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How to Do Things With Videogames$
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Ian Bogost

Print publication date: 2011

Print ISBN-13: 9780816676460

Published to Minnesota Scholarship Online: August 2015

DOI: 10.5749/minnesota/9780816676460.001.0001

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(p.58) 8 Electioneering
How to Do Things With Videogames

Ian Bogost

University of Minnesota Press

This chapter examines the role of videogames in election strategies. In the 2004 US Presidential election, candidates and campaign organizations used political videogames for publicity, fund-raising, platform communication, and more. In the case of Take Back Illinois, a four-part strategy game, players were asked to make abstracted policy decisions and to consider their consequences. The game identifies the difference between politicking and politics, offering a compelling signal for the future role of videogames in politics. Therefore, the role of videogames in politics lies in their potential to unseat elections as the unit of popular political currency, rather than to participate in them directly.

Keywords:   videogames, election strategies, political videogames, Take Back Illinois, politicking, politics

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