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How to Do Things With Videogames$
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Ian Bogost

Print publication date: 2011

Print ISBN-13: 9780816676460

Published to Minnesota Scholarship Online: August 2015

DOI: 10.5749/minnesota/9780816676460.001.0001

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PRINTED FROM MINNESOTA SCHOLARSHIP ONLINE (www.minnesota.universitypressscholarship.com). (c) Copyright University of Minnesota Press, 2019. All Rights Reserved. An individual user may print out a PDF of a single chapter of a monograph in MNSO for personal use.date: 16 October 2019

Empathy

Empathy

Chapter:
(p.18) 2 Empathy
Source:
How to Do Things With Videogames
Author(s):

Ian Bogost

Publisher:
University of Minnesota Press
DOI:10.5749/minnesota/9780816676460.003.0003

This chapter studies the videogames Darfur is Dying, E.T., and Hush, and the ability of videogames to put the player in someone else’s shoes. Darfur is Dying and E.T. emphasize the role-playing property of videogames, while Hush emphasizes the world-building property, suggesting a vivid, realistic environment. Players and developers have used the failure of E.T. as an excuse to accept only roles of power, and never those of weakness. The chapter concludes that in the world today, it is the vulnerable that deserve empathy.

Keywords:   Darfur is Dying, E.T, Hush, videogames, role-playing, world-building, empathy

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