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How to Do Things With Videogames$
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Ian Bogost

Print publication date: 2011

Print ISBN-13: 9780816676460

Published to Minnesota Scholarship Online: August 2015

DOI: 10.5749/minnesota/9780816676460.001.0001

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(p.18) 2 Empathy
How to Do Things With Videogames

Ian Bogost

University of Minnesota Press

This chapter studies the videogames Darfur is Dying, E.T., and Hush, and the ability of videogames to put the player in someone else’s shoes. Darfur is Dying and E.T. emphasize the role-playing property of videogames, while Hush emphasizes the world-building property, suggesting a vivid, realistic environment. Players and developers have used the failure of E.T. as an excuse to accept only roles of power, and never those of weakness. The chapter concludes that in the world today, it is the vulnerable that deserve empathy.

Keywords:   Darfur is Dying, E.T, Hush, videogames, role-playing, world-building, empathy

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