- Title Pages
- Praise for Ian Bogost
- Introduction Media Microecology
-
1 Art -
2 Empathy -
3 Reverence -
4 Music -
5 Pranks -
6 Transit -
7 Branding -
8 Electioneering -
9 Promotion -
10 snapshots -
11 texture -
12 Kitsch -
13 Relaxation -
14 Throwaways -
15 Titillation -
16 Exercise -
17 Work -
18 Habituation -
19 Disinterest -
20 Drill - Conclusion
- Gameography
- [UNTITLED]
Conclusion
Conclusion
The End of gamers
- Chapter:
- (p.147) Conclusion
- Source:
- How to Do Things With Videogames
- Author(s):
Ian Bogost
- Publisher:
- University of Minnesota Press
This concluding chapter suggests that as videogames broaden in appeal, being a “gamer” will actually become less common if being a gamer means consuming games as one’s primary media regimen or identifying with videogames as a primary part of one’s identity. The demands of players will surely increase and deepen, but those demands may bear little resemblance to the ones gamers place on games today.
Keywords: videogames, gamers, players’ demands, consuming games, identifying with videogames
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- Title Pages
- Praise for Ian Bogost
- Introduction Media Microecology
-
1 Art -
2 Empathy -
3 Reverence -
4 Music -
5 Pranks -
6 Transit -
7 Branding -
8 Electioneering -
9 Promotion -
10 snapshots -
11 texture -
12 Kitsch -
13 Relaxation -
14 Throwaways -
15 Titillation -
16 Exercise -
17 Work -
18 Habituation -
19 Disinterest -
20 Drill - Conclusion
- Gameography
- [UNTITLED]