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How to Do Things With Videogames$
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Ian Bogost

Print publication date: 2011

Print ISBN-13: 9780816676460

Published to Minnesota Scholarship Online: August 2015

DOI: 10.5749/minnesota/9780816676460.001.0001

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The End of gamers

(p.147) Conclusion
How to Do Things With Videogames

Ian Bogost

University of Minnesota Press

This concluding chapter suggests that as videogames broaden in appeal, being a “gamer” will actually become less common if being a gamer means consuming games as one’s primary media regimen or identifying with videogames as a primary part of one’s identity. The demands of players will surely increase and deepen, but those demands may bear little resemblance to the ones gamers place on games today.

Keywords:   videogames, gamers, players’ demands, consuming games, identifying with videogames

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