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Ready Player TwoWomen Gamers and Designed Identity$
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Shira Chess

Print publication date: 2017

Print ISBN-13: 9781517900694

Published to Minnesota Scholarship Online: May 2018

DOI: 10.5749/minnesota/9781517900694.001.0001

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Playing with Bodies

Playing with Bodies

Chapter:
(p.149) 5 Playing with Bodies
Source:
Ready Player Two
Author(s):

Shira Chess

Publisher:
University of Minnesota Press
DOI:10.5749/minnesota/9781517900694.003.0006

Chapter Five, “Playing with Bodies,” considers how bodies in games intended for women audiences create a “body problem,” wherein the bodies of player two are often managed by the gaming texts. This chapter considers both in-game bodies (avatars) and the extra-game bodies of the players.

Keywords:   Designed identity, Feminist video games, Women gamers, Gender and gaming, Casual games, Video games, Player two

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