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Ready Player TwoWomen Gamers and Designed Identity$
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Shira Chess

Print publication date: 2017

Print ISBN-13: 9781517900694

Published to Minnesota Scholarship Online: May 2018

DOI: 10.5749/minnesota/9781517900694.001.0001

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Playing with Emotions

Playing with Emotions

(p.89) 3 Playing with Emotions
Ready Player Two

Shira Chess

University of Minnesota Press

Chapter Three, “Playing with Emotions,” discusses how emotional and affective labor are structured into several different kinds of games intended for Player Two, including Time Management Games, Hidden Object Games, caregiving games, puzzle games, and social networking games.

Keywords:   Designed identity, Feminist video games, Women gamers, Gender and gaming, Casual games, Video games, Player two

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