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How To Talk About Videogames
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How To Talk About Videogames

Ian Bogost

Abstract

More than half a century later, it’s still not clear what place videogames have in culture. Some would celebrate them as heir apparent to cinema’s throne, the art-form of the twenty-first century. But this seems unlikely, and not just because games remain a niche interest despite the fact that so many people play them, but also because the twenty-first century is an era of media fragmentation, of tweets and Instagrams and animated GIFs and memes, but one still built around traditional media forms: text, image, and moving image. Maybe it’s because games are as much like appliances—toasters or r ... More

Keywords: videogames, culture, art-form, niche interest, twenty-first century, media fragmentation, appliances, art

Bibliographic Information

Print publication date: 2015 Print ISBN-13: 9780816699117
Published to Minnesota Scholarship Online: May 2016 DOI:10.5749/minnesota/9780816699117.001.0001

Authors

Affiliations are at time of print publication.

Ian Bogost, author
Georgia Institute of Technology