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How to Do Things With Videogames
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How to Do Things With Videogames

Ian Bogost

Abstract

In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. This book contends that such generalizations obscure ... More

Keywords: computer games, popular culture, game designs, videogames, simulated realities, art, pornography, relaxation

Bibliographic Information

Print publication date: 2011 Print ISBN-13: 9780816676460
Published to Minnesota Scholarship Online: August 2015 DOI:10.5749/minnesota/9780816676460.001.0001

Authors

Affiliations are at time of print publication.

Ian Bogost, author
Ian Bogost is Ivan Allen College Distinguished Chair in Media Studies and Professor of Interactive Computing at the Georgia Institute of Technology, where he also holds an appointment in the Scheller College of Business. Bogost is also Founding Partner at Persuasive Games LLC, an independentgame studio, and a Contributing Editor at The Atlantic.