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Gameplay ModeWar, Simulation, and Technoculture$
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Patrick Crogan

Print publication date: 2011

Print ISBN-13: 9780816653348

Published to Minnesota Scholarship Online: August 2015

DOI: 10.5749/minnesota/9780816653348.001.0001

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Conclusion

Conclusion

The Challenge of Simulation

Chapter:
(p.157) Conclusion
Source:
Gameplay Mode
Author(s):

Patrick Crogan

Publisher:
University of Minnesota Press
DOI:10.5749/minnesota/9780816653348.003.0008

This chapter takes up the question of simulation and criticality to examine computer games in the contemporary technocultural moment. It characterizes computer simulation as a fictioning of the future that bears the ongoing legacy of the preemptive force of its logistical origins. The book concludes on the theme of accidentality as the necessary outcome of the effort to foreclose future eventuality, because the preemptive tendency is the opposite of a conservative program, however much it seeks to guarantee order. With this potential resides the possibility of other kinds of accident, other detours of the technocultural program, turning it toward more viable futures.

Keywords:   simulation, criticality, computer games, contemporary technoculture, accidentality

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