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Gameplay ModeWar, Simulation, and Technoculture$
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Patrick Crogan

Print publication date: 2011

Print ISBN-13: 9780816653348

Published to Minnesota Scholarship Online: August 2015

DOI: 10.5749/minnesota/9780816653348.001.0001

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Other Players in Other Spaces

Other Players in Other Spaces

War and Online Games

Chapter:
(p.111) 6 Other Players in Other Spaces
Source:
Gameplay Mode
Author(s):

Patrick Crogan

Publisher:
University of Minnesota Press
DOI:10.5749/minnesota/9780816653348.003.0006

This chapter considers online gaming from a perspective that deliberately avoids the more conventional perspectives established in game studies—perspectives that focus on the potential for new forms of sociality and community represented by online gaming. It develops an account from a phenomenological position on the technological dependence of all forms of community and continuities between online gaming sociality and real-world communities in their contradictory struggle to produce themselves. The conflict-centered gaming worlds are the best place to look for the characteristics and the possibilities of community given in the virtual spaces of online spatial simulations.

Keywords:   online gaming, sociality, community, conflict-centered gaming worlds, online spatial simulations

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