Jump to ContentJump to Main Navigation
Gameplay ModeWar, Simulation, and Technoculture$
Users without a subscription are not able to see the full content.

Patrick Crogan

Print publication date: 2011

Print ISBN-13: 9780816653348

Published to Minnesota Scholarship Online: August 2015

DOI: 10.5749/minnesota/9780816653348.001.0001

Show Summary Details

Military Gametime

Military Gametime

History, Narrative, and Temporality in Cinema and Games

Chapter:
(p.59) 4 Military Gametime
Source:
Gameplay Mode
Author(s):

Patrick Crogan

Publisher:
University of Minnesota Press
DOI:10.5749/minnesota/9780816653348.003.0004

This chapter presents a comparative analysis of two products of the military-entertainment complex—Microsoft Combat Flight Simulator 2: WWII Pacific Theater (2000) and the film Pearl Harbor (2000)—that remediate narrative and interactive forms of temporal engagement in different but symptomatically related ways. While Pearl Harbor does not literally engage the viewer interactively in real time, it stimulates aspects of a realtime aesthetic. Microsoft Combat Flight Simulator 2, a game that uses the Microsoft Flight Simulator game engine, simulates narrativity through its historical realtime recreation of the air war in the Pacific during World War II. They are both exemplary instances of the reorientation to historical temporality underway in and through the military-entertainment complex.

Keywords:   military-entertainment complex, Microsoft Combat Flight Simulator 2, Pearl Harbor, realtime aesthetic, Microsoft Flight Simulator, narrativity, historical realtime recreation

Minnesota Scholarship Online requires a subscription or purchase to access the full text of books within the service. Public users can however freely search the site and view the abstracts and keywords for each book and chapter.

Please, subscribe or login to access full text content.

If you think you should have access to this title, please contact your librarian.

To troubleshoot, please check our FAQs, and if you can't find the answer there, please contact us.