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Gameplay ModeWar, Simulation, and Technoculture$
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Patrick Crogan

Print publication date: 2011

Print ISBN-13: 9780816653348

Published to Minnesota Scholarship Online: August 2015

DOI: 10.5749/minnesota/9780816653348.001.0001

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Military Gametime

Military Gametime

History, Narrative, and Temporality in Cinema and Games

(p.59) 4 Military Gametime
Gameplay Mode

Patrick Crogan

University of Minnesota Press

This chapter presents a comparative analysis of two products of the military-entertainment complex—Microsoft Combat Flight Simulator 2: WWII Pacific Theater (2000) and the film Pearl Harbor (2000)—that remediate narrative and interactive forms of temporal engagement in different but symptomatically related ways. While Pearl Harbor does not literally engage the viewer interactively in real time, it stimulates aspects of a realtime aesthetic. Microsoft Combat Flight Simulator 2, a game that uses the Microsoft Flight Simulator game engine, simulates narrativity through its historical realtime recreation of the air war in the Pacific during World War II. They are both exemplary instances of the reorientation to historical temporality underway in and through the military-entertainment complex.

Keywords:   military-entertainment complex, Microsoft Combat Flight Simulator 2, Pearl Harbor, realtime aesthetic, Microsoft Flight Simulator, narrativity, historical realtime recreation

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