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Gameplay ModeWar, Simulation, and Technoculture$
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Patrick Crogan

Print publication date: 2011

Print ISBN-13: 9780816653348

Published to Minnesota Scholarship Online: August 2015

DOI: 10.5749/minnesota/9780816653348.001.0001

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Logistical Space

Logistical Space

Flight Simulators and the Animation of Virtual Reality

Chapter:
(p.37) 3 Logistical Space
Source:
Gameplay Mode
Author(s):

Patrick Crogan

Publisher:
University of Minnesota Press
DOI:10.5749/minnesota/9780816653348.003.0003

This chapter studies the role of computer-based flight simulation in the virtualization of space that is a common characteristic not only of computer games but of computer imaging and interaction design more generally today. Flight simulation was a major operational goal for digital computing development in the immediate postwar period. Understanding the development of flight simulation is important because the world is increasingly viewed through the virtualizing windows of computer interfaces, in simulations and other modelings, in satellite, radar, and other surveillance system screens, in infographical media such as geographical information systems, in global positioning system (GPS) device mappings, in Google Earth, and in other derivatives of U.S. military-technoscientific efforts toward global information dominance.

Keywords:   flight simulation, space, computer games, computer imaging, computer interfaces, surveillance systems, geographical information systems, information dominance

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