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Gameplay Mode: War, Simulation, and Technoculture

Patrick Crogan

Abstract

From flight simulators and first-person shooters to MMPOG and innovative strategy games like 2008’s Spore, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand their place in contemporary culture, this book argues, we must first understand the military logics that created and continue to inform them. The book situates computer games and gaming within the contemporary technocultural moment, connecting them to developments in the conceptualization of pure war since the Second World War and the evolution of sim ... More

Keywords: computer games, computer simulation, computer imaging, contemporary culture, military logics, SIMNET, game modes, virtual space, flight simulation, gameplay

Bibliographic Information

Print publication date: 2011 Print ISBN-13: 9780816653348
Published to Minnesota Scholarship Online: August 2015 DOI:10.5749/minnesota/9780816653348.001.0001

Authors

Affiliations are at time of print publication.

Patrick Crogan, author
Senior Lecturer, Department of Culture, Media, and Drama, University of the West of England